Mar 11, 2006, 10:56 AM // 10:56
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#1
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Ascalonian Squire
Join Date: Mar 2006
Guild: Pinoy Alliance
Profession: Mo/E
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New Profession: Gunner
Gunner
Accuracy - Every point here increases the chance of hitting and doing critical shots.
Dual Gun Mastery - Every point here increases the damage done by your dual gun attacks.
Rifle Mastery - Every attribute point here will increase the impact & damage done by your rifle.
Deadly Precision - For every point here increases the attacking speed of your gun.
Skills:
Rifle Mastery:
Head Shot - Fires a bullet to your foe's head that will inflict X damage to your foe and will get 20% armor penetration.
Measured Shot - Fires a bullet that will inflict X damage and 2% armor penetration. This shot cannot be blocked or evaded.
Dual Gun
Trigger Happy - Fires a series of bullets that will deal X damage each shot.
1, 2, 3 Combination - Fires 3 bullets simultaneously at target foe.This will deal X damage to target foe each shot. This will deal 2% armor penetration.
Accuracy
Red Mark – Increases accuracy by X% for X seconds.
Poisoned Shot – Fires a poisoned bullet target foe that will inflict X damage & will be poisoned for X seconds
Deadly Precision
Enraged – This will increase your attacking speed by X% for X seconds.
Bullets Of Desperation (Elite) – Can only be used if your health is below 50% this fires 5 bullets simultaneously on target foe. This will inflict X damage to your foe each blow. This will have 15% chance of hitting critically. This will have 10% armor penetration.
Last edited by Russel; Mar 11, 2006 at 10:59 AM // 10:59..
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Mar 11, 2006, 12:32 PM // 12:32
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#2
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Pre-Searing Cadet
Join Date: Mar 2006
Guild: kai nui f'er
Profession: E/Me
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Hmm..............this is O.K. but it wouldent fi the story of guildwars.
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Mar 11, 2006, 01:48 PM // 13:48
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#3
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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How wouldn't it fit? There's nothing in the sore excuse for "story" in GW that says guns don't/cant exist. Guns(well, rifles really) worked fine in WoW.
If you meant seeing as its a fantasy game,'Fantasy' means damn near anything you want. This isn't any specific time period, and isn't much related to anything realistic.
Not bashing you or anything Dwight, just seems when an idea like this comes up in a fantasy game, some people seem to think this is Europe, 500ad..when there was dragons, ettins, imps and such...
You could argue that these would probably be old flintlock and blunderbus style weapons, and that they'd take forever to reload, but seeing as rangers have magic quivers, why not magic bullets?
***Oh, and I do really like the idea, sure I'm not the only one who's wanted a gunman type profession.
Last edited by Toben_Hexx; Mar 11, 2006 at 01:51 PM // 13:51..
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Mar 11, 2006, 01:53 PM // 13:53
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#4
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Academy Page
Join Date: Feb 2006
Location: Iceland
Guild: [FUSE]
Profession: R/Mo
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But you forgot WoW sucks:/
But I think they should add Quivers for the rangers and you could get fire arrows,Ice arrows or you could find a fire or a Ice arrow that would just put in your shield slot and it would work as the normal arrows but just deal elemental dmg
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Mar 11, 2006, 02:01 PM // 14:01
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#5
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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Yeah, but you have invisible bow strings for that
Anyway, if this was made, and they looked better than rangers(would'nt be hard), I'd make 2!
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Mar 11, 2006, 02:44 PM // 14:44
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#6
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Furnace Stoker
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Forget WoW, if they had a Final Fantasystyle Gunner that'd be awesome.
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Mar 11, 2006, 02:53 PM // 14:53
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#7
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Academy Page
Join Date: Feb 2006
Location: Iceland
Guild: [FUSE]
Profession: R/Mo
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Hey dont say Rangers look bad ^^well atleast the females look really nice, WoW sucks but there's nothing in Gw that has indicated that there are guns in this world, then they had to creates some storyline about that.
I'm pretty happy just with the Assasin and Ritualist
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Mar 11, 2006, 02:54 PM // 14:54
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#8
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Ascalonian Squire
Join Date: Mar 2006
Guild: pinoy alliance
Profession: N/E
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lolz so your sayin this idea wouldbe fine??
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Mar 11, 2006, 02:56 PM // 14:56
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#9
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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You wouldnt need a story line for guns...at the most, gunner mobs, like we have ritualist mobs.
May as well have a "story" to explain daggers, seeing as before assassins, all we had was the ogre slaying one.
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Mar 11, 2006, 02:58 PM // 14:58
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#10
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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The build, I don't know, the idea? Of course! Out with "Merry" men, bring on the guns!
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Mar 11, 2006, 03:00 PM // 15:00
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#11
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Ascalonian Squire
Join Date: Mar 2006
Guild: pinoy alliance
Profession: N/E
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gunner picture
gunner will prolly look like this
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Mar 11, 2006, 06:28 PM // 18:28
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#12
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Wilds Pathfinder
Join Date: Jan 2006
Profession: W/Mo
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Some help:
Actually, around the kind of "time period" the game is set in there were primative forms of fire arms that were more of a small, slow loading hand cannon.
Those who weilded these were usually the from the Middle East if I remember correctly and were called Arbalests.
A dual weilder won't work, but a hand cannon weild Arbalest would work fine if you did enough research and molded the storyline properly.
I applaud the attempt, keep tweaking.
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Mar 11, 2006, 09:43 PM // 21:43
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#13
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Pre-Searing Vanquisher
Join Date: Jun 2005
Guild: Fifteen Over Fifty [Rare]
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How about "Big Fat Guy with Catapult on his back."
Mostly because I just don't want guns in GW...AND DON'T EVEN SAY ANYTHING ABOUT THOSE TURTLES!
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Mar 11, 2006, 09:54 PM // 21:54
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#14
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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I've always heard of arbalests as massive siege weapons similar to crossbows... hm. This sounds accurate, though; Arabia did have black powder first...
I personally think a gunner class would be interesting- maybe under a different name, as gunner implies that a turret is being employed. It'd be easy to work in to another chapter, too. Chapter Two, after all, takes place in a land somewhat like China or Japan, yes? It would be conceivable, then, that should a Chapter Three be made, the next land would be something like the Middle East (In which case, you could invert history and say that the Middle East had gunpowder before the Asian countries came across it), and introduce them that way, or perhaps introduce something like South America, with various tribal beliefs. Then Ascalon could become somewhat like Spain, and go and try to conquer them. And invent gunpowder to do that with.
My head hurts now.
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Mar 11, 2006, 10:39 PM // 22:39
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#15
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Frost Gate Guardian
Join Date: Dec 2005
Location: cape cod, ma
Guild: {bkr} bad karma ressurection
Profession: W/
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gunner? wtf...sorry but this isn't one of those games for guns, like cod 1/2 or anyother type of war game or fps, what next a nucler (sp)biologist. to create different types of radiologicial, biologicial warfare? come on...just my 2 plat worth.
this isn't intended to be a flame but just don't fit imho in gw.
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Mar 11, 2006, 10:41 PM // 22:41
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#16
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Lion's Arch Merchant
Join Date: Mar 2006
Location: A pleasant place that needs more rain. T_T
Guild: The Rose Society
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Guns are vastly different from biologists, though. They fit in with the time line, and some sort of technological evolution would be beneficial to the plot.
We're talking flint-lock, not m4.
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Mar 11, 2006, 11:58 PM // 23:58
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#18
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Krytan Explorer
Join Date: Dec 2005
Location: United States [KS]
Guild: [none]
Profession: R/W
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Why not just call the new profession: Rifleman.
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Mar 12, 2006, 12:05 AM // 00:05
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#19
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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Quote:
Originally Posted by Ninetail Trickster
I've always heard of arbalests as massive siege weapons similar to crossbows... hm. This sounds accurate, though; Arabia did have black powder first...
I personally think a gunner class would be interesting- maybe under a different name, as gunner implies that a turret is being employed. It'd be easy to work in to another chapter, too. Chapter Two, after all, takes place in a land somewhat like China or Japan, yes? It would be conceivable, then, that should a Chapter Three be made, the next land would be something like the Middle East (In which case, you could invert history and say that the Middle East had gunpowder before the Asian countries came across it), and introduce them that way, or perhaps introduce something like South America, with various tribal beliefs. Then Ascalon could become somewhat like Spain, and go and try to conquer them. And invent gunpowder to do that with.
My head hurts now.
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It might help to stop thinking of Earth related countries in regards to a wholly made up civilization. Of course, there are and will always be influences abound, but what came from where and when, in Earth terms, is irrelevant.
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Mar 12, 2006, 12:09 AM // 00:09
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#20
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Academy Page
Join Date: Mar 2006
Guild: Guardians of Shadow Pass
Profession: Me/N
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Quote:
Originally Posted by Ken Dei
Some help:
Actually, around the kind of "time period" the game is set in there were primative forms of fire arms that were more of a small, slow loading hand cannon.
Those who weilded these were usually the from the Middle East if I remember correctly and were called Arbalests.
A dual weilder won't work, but a hand cannon weild Arbalest would work fine if you did enough research and molded the storyline properly.
I applaud the attempt, keep tweaking.
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No reasearch and could have four hands if ya want It's FANTASY!
Far as time periods go, since some people insist on looking at it that way(I too, remember grandpa's tales of mountain trolls) lookit our ships.
Looks like something round the same time period where guns were common, albeit still primitive.
Oh, and that Final Fantasy guy is a lil more 'metrosexual' than what I pictured, something more gruff and intimidating would be nice.
Last edited by Toben_Hexx; Mar 12, 2006 at 12:12 AM // 00:12..
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